Azeroth Survivors Rogue build reference for v0.131.0: The documented opener is Sinister Strike. Combat expands direct strikes; Assassination builds poison and bleed interactions; Subtlety adds a different opening and survival tools. For a direct-strike draft, keep Sinister Strike and its supporting triggers together. Set your actual point budget before reviewing the route; a later starting-skill change may not exist at an early checkpoint.
The planning idea
For a direct-strike draft, keep Sinister Strike and its supporting triggers together. For a poison draft, give damage-over-time effects time to work. A plan that mixes both without prerequisites can spend points without completing either loop.
Early decisions
Check what your available points actually unlock. Blade Flurry’s talent interaction, the similarly named active skill and later Killing Spree are distinct choices in the catalog; a shared name does not mean they are the same effect.
Choices & alternatives
If trying Shadow Dance, inspect the documented Backstab opening change. Treat Cheat Death as a conditional fallback with a cooldown, not continuous protection.
Equipment conditions
Choose gear with an explicit role: support the main attack, cover recovery or replace a missing prerequisite item. Keep owned and equipped states separate in the progress planner.
When the plan falls short
Close-range damage can fall away while escaping. A large hit on a weakened enemy should not be treated as average damage against all targets.
Load starting idea
Starting ideas are editable editorial drafts based on source-checked fields, not completed-run benchmarks.
Evidence
Editorial idea only. Record poison uptime or direct-hit coverage, escape time and the exact opening spell before drawing conclusions from one successful run.
Reference client v0.131.0 (e7d9dd47), checked 31 Oct 2026. Primary-checked fields are labeled; historical v0.125.0 values stay separate. See Sources & method for coverage.