Azeroth Survivors talent calculator · reference
Read the workflow and current factual reference
What does the talent calculator validate?
Start with one class and one reason for spending the next point. The calculator records allocation order as well as final ranks, so a finished 31-point route can be inspected at an earlier checkpoint. A plan that reaches an opening-spell replacement only later is different from starting the run with that replacement already allocated.
Each new row needs five more points spent in the same tree. A required talent must reach its full rank; where the current definition offers two alternatives, either completed alternative satisfies that group. Separate capstone and flagged choices can exclude each other. Removing an earlier point can therefore invalidate a later step. Review the ordered route after editing rather than checking only the total.
A readable Warrior reference
These are current first-rank facts, not a recommended optimal route. The default Warrior opening spell is Cleave. Use the editor above to select another class; this reference remains available without JavaScript. Rows below are numbered from zero, and the maximum rank is the number of allocatable points in that node.
Arms
| Talent | Row / rank | Current first-rank effect |
|---|---|---|
| Trauma | 0 / 5 | Damage vs targets affected by own DoTs: +3% (examples: Rend and Deep Wounds). |
| Deflection | 0 / 5 | All damage taken −1%. |
| Improved Rend | 1 / 3 | Rend deals 15% more damage. |
| Tactical Mastery | 1 / 5 | Cooldowns recover 2% faster. |
| Deep Wounds | 2 / 1 | Critical strikes make the target bleed for 80% of the hit over 6 sec. |
| Anger Management | 2 / 3 | Regenerate 0.6 more health per second. |
| Impale | 3 / 3 | Critical strikes damage +10%. |
| Two-Handed Weapon Specialization | 3 / 5 | All damage +2.5%. |
| Sweeping Strikes | 4 / 1 | Cleave, Mortal Strike and Execute sweep on: each hit also strikes 2 more enemies near its target for 70% of it. |
| Improved Execute | 4 / 3 | Execute and Mortal Strike deal 12% more damage. |
| Sword Specialization | 5 / 5 | 1.5% chance for any spell to strike twice. |
| Weapon Mastery | 5 / 3 | Deal 10% more damage to enemies below 30% health. |
| Mortal Wounds | 6 / 1 | Opening spell: Mortal Strike; a killing blow by Mortal Strike or Execute readies it again at once, limit: once/sec. |
Fury
| Talent | Row / rank | Current first-rank effect |
|---|---|---|
| Cruelty | 0 / 5 | Critical strike chance +1%. |
| Booming Voice | 0 / 5 | Shouts reach 10% farther and last longer. |
| Bloodlust | 1 / 5 | Battle Shout and other damage, haste, shield and thorns buffs are 6% stronger. |
| Improved Battle Shout | 1 / 3 | Battle Shout's cooldown is 10% shorter. |
| Rampage | 2 / 1 | Every 7th kill unleashes a free Whirlwind. |
| Improved Cleave | 2 / 3 | Cleave deals 10% more damage. |
| Dual Wield Specialization | 3 / 5 | All damage +2%. |
| Improved Whirlwind | 3 / 3 | Whirlwind reaches 6% farther. |
| Flurry | 4 / 1 | Whirlwind and Bloodthirst strike twice: everything they hit is struck again at once for 40% of the blow. |
| Death Wish | 4 / 3 | Bloodthirst and Whirlwind deal 6% more damage. |
| Blood Craze | 5 / 3 | Healing from damage dealt: 0.2%. |
| Improved Berserker Stance | 5 / 5 | Critical strike damage +5%. |
| Bladestorm | 6 / 1 | Opening spell: Whirlwind, a free Whirlwind every 3 sec. |
Protection
| Talent | Row / rank | Current first-rank effect |
|---|---|---|
| Shield Specialization | 0 / 5 | All damage taken −1.5%. |
| Anticipation | 0 / 5 | Maximum health +3%. |
| Improved Thunder Clap | 1 / 3 | Thunder Clap deals an extra 1.5% of max health. |
| Toughness | 1 / 5 | Regenerate 0.2% of max health per second. |
| Heavy Shield | 2 / 3 | Shield Slam deals an extra 3.5% of max health. |
| Shockwave | 2 / 1 | Each Shield Slam sends a shockwave from its first target: every enemy within 8 yd of it is struck for 40% of the blow and stunned. |
| Improved Demoralizing Shout | 2 / 3 | Enemies hit by Demoralizing Shout take 5% more damage from you and allies for 6 sec. |
| Defiance | 3 / 3 | Deal 1% more damage for every 10% damage reduction you have. |
| Improved Shield Slam | 3 / 3 | Shield Slam deals 15% more damage and recovers faster. |
| Shield Mastery | 4 / 3 | Shield Slam's shield holds 4% more of max health. |
| Fortified | 4 / 1 | Every Shield Slam raises a shield of 10% of max health, stacking up to 30% (42% with Shield Mastery), and while a shield holds, dealt 20% more damage. |
| Last Stand | 5 / 1 | A blow that would kill you leaves you at 40% health instead, then you answer with a free Shield Slam and a shield of 10% of max health. Once every 90 sec. |
| Unbreakable | 5 / 3 | Damage reduction past the cap is not wasted: each 1% of it becomes 1% more damage. |
| Titan | 6 / 1 | Opening spell: Shield Slam, damage reduction can reach 70% instead of 60%, and every spell you cast deals an extra 1.5% of max health, and Shield Slam also strikes for 2% of its target's maximum health. |
Version and evidence boundary
The current reference uses original client 0.131.0, build e7d9dd47. Static definitions and selected menu comparisons establish the named fields. They do not establish a combat benchmark, a guaranteed random drop or a successful purchase. Historical 0.125.0 information appears only inside an identified historical reference.